![]() ![]() ![]() Basically, it is better than before but not perfect right now, IMO. Otherwise, individual weapon stats may of course be modified in the future, particularly for any significant canon discrepancies that won't be too detrimental to game balance, but overall the PWs and NPWs should all be functioning within a fairly reasonable set of parameters, compared to the significant imbalance the hit changes created. Thrown and heavy weapons are not considered implemented (as per April Woods' posted quote, which is the information Zhao gave me about heavy weapons) and will have their stats redone when Zhao decides just how he wishes to code them. ![]() Jesfa and I just brought the stats a bit more in line, under those new circumstances. This unbalanced many weapons significantly. Not only ammo, but also the change where the number of hits stopped being a random value and weapons were just assigned a number of hits to fire. ![]()
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